VM_PRINTER_DETECT
is a GBVM instruction used to check for the presence and readiness of a connected Game Boy Printer.
Purpose:
Before attempting to print anything, it’s crucial to verify that a Game Boy Printer is actually connected and functioning correctly. VM_PRINTER_DETECT
allows your GBVM script to perform this check, enabling:
This instruction attempts to communicate with the Game Boy Printer. It will wait for a specified DELAY
(timeout) for a response from the printer. The result of the detection (success or failure) is stored in a target variable.
Syntax:
VM_PRINTER_DETECT ERROR, DELAY
ERROR
: A target variable that will receive the result of the detection:
0
: Printer detected successfully.DELAY
: The detection timeout (an integer). This specifies how long (in Game Boy frames or internal ticks) the system should wait for a response from the printer before giving up. A longer delay increases the chance of detection but also increases the wait time.Usage Example: Checking for Printer Before Offering Print Option
Imagine your game has a menu option to print a high score. You only want to enable this option if a Game Boy Printer is connected.
; In your menu script, before displaying the print option:
; Assume VAR_PRINTER_STATUS is a variable to store the detection result
VAR_PRINTER_STATUS:
.R_INT8 0
; Define a reasonable delay for printer detection (e.g., 60 frames = 1 second)
PRINTER_DETECT_DELAY:
.R_INT16 60
CHECK_PRINTER_AVAILABILITY:
; Attempt to detect the printer
VM_PRINTER_DETECT VAR_PRINTER_STATUS, PRINTER_DETECT_DELAY
; Check the detection result
VM_IF_CONST .EQ, VAR_PRINTER_STATUS, 0, PRINTER_FOUND, 0
; Printer not found, disable print option and display message
VM_LOAD_TEXT TEXT_PRINTER_NOT_FOUND
VM_DISPLAY_TEXT
VM_IDLE 60
VM_SET_CONST VAR_PRINT_OPTION_ENABLED, 0 ; Disable print option
VM_JUMP END_PRINTER_CHECK
PRINTER_FOUND:
; Printer found, enable print option
VM_LOAD_TEXT TEXT_PRINTER_READY
VM_DISPLAY_TEXT
VM_IDLE 60
VM_SET_CONST VAR_PRINT_OPTION_ENABLED, 1 ; Enable print option
END_PRINTER_CHECK:
; ... continue menu display logic, showing/hiding print option based on VAR_PRINT_OPTION_ENABLED ...
VM_RET
TEXT_PRINTER_NOT_FOUND:
.TEXT "Game Boy Printer not found."
.TEXT_END
TEXT_PRINTER_READY:
.TEXT "Game Boy Printer ready!"
.TEXT_END
In this example, VM_PRINTER_DETECT
is called to check for the printer. If VAR_PRINTER_STATUS
is 0
, it means the printer was detected, and the game can enable the print option. Otherwise, a message is displayed, and the print option remains disabled. This provides a robust way to integrate Game Boy Printer functionality into your game, ensuring a better user experience.
Analogy to Game Boy Development: This is a direct interface with a specific Game Boy peripheral. In modern programming, it’s analogous to checking for the availability of a hardware device (e.g., a USB printer, a network connection) before attempting to use it. It’s a crucial step in robust hardware integration, allowing your software to adapt to the presence or absence of external devices.